Operating problem
A familiar arcade game only works when input, timing, scoring, and visual feedback feel immediate enough to disappear during play.
What changed
The product focuses the experience on quick neon rallies, precise paddle control, clear scoring, and immediate play across iOS and Android.
System scope
- 3D match play and physics
- Touch paddle control
- Opponents and scoring
- Haptics, localization, and unlocks
Technical constraints
- Make 3D paddle control, ball timing, and camera feedback feel immediate under touch input.
- Keep WebGL rendering and physics responsive across phone and tablet performance profiles.
- Coordinate opponents, scoring, haptics, localization, and full-game access across mobile releases.