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Arcade game

NEON PONG

A neon table-tennis game built for quick rallies and precise timing.

Outcome

Responsive 3D paddle control, scoring, opponents, and haptics shipped as one arcade loop.

NEON PONG product icon
Audience
Casual arcade players
Platforms
iOS, Android
Status
Available
NEON PONG product interface. Touch control and timing are introduced inside active play.
Touch control and timing are introduced inside active play.
NEON PONG product interface. Distinct opponents and instant rematches build an arcade loop.
Distinct opponents and instant rematches build an arcade loop.

Operating problem

A familiar arcade game only works when input, timing, scoring, and visual feedback feel immediate enough to disappear during play.

What changed

The product focuses the experience on quick neon rallies, precise paddle control, clear scoring, and immediate play across iOS and Android.

Technical constraints

  • Make 3D paddle control, ball timing, and camera feedback feel immediate under touch input.
  • Keep WebGL rendering and physics responsive across phone and tablet performance profiles.
  • Coordinate opponents, scoring, haptics, localization, and full-game access across mobile releases.
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