Operating problem
A compact logic game needs rules that are immediately understandable while still producing enough spatial depth to support repeated play.
What changed
The product turns path blocking on a hex grid into short levels with clear movement, deliberate placement, and visible progression across iOS and Android releases.
System scope
- Hex-grid movement and blocking
- Level progression
- Haptics and localization
- Mobile release and unlocks
Technical constraints
- Keep hex-grid movement and adversary decisions deterministic enough for every level to remain solvable.
- Make characters, blockers, and progression readable on a small screen without losing the playful visual world.
- Coordinate level state, haptics, localization, and unlocks across both mobile stores.