Operating problem
Directional movement puzzles can become visually confusing before the player has a chance to reason about the actual sequence.
What changed
The product uses a restrained board, readable arrow behavior, and compact levels so each puzzle is quick to parse but still requires deliberate planning.
System scope
- Directional board logic
- Chain reactions
- Level progress and unlocks
- Mobile touch interaction
Technical constraints
- Resolve directional movement and chain reactions deterministically so a board never produces ambiguous outcomes.
- Keep a spatial 3D board readable under touch input and narrow mobile viewports.
- Persist level progress and full-game access without coupling puzzle logic to store state.