Operating problem
Small spatial puzzles need a sense of progression and character without the controls and systems of a larger adventure game.
What changed
The product packages room-by-room logic problems inside a simple dungeon setting, with self-contained levels for short mobile sessions.
System scope
- Room and mover logic
- Portals, hazards, and effects
- Level progression
- Responsive mobile canvas
Technical constraints
- Port room logic and progression into a mobile canvas while preserving deterministic puzzle behavior.
- Scale a compact logical resolution without blurring sprites, labels, or touch targets.
- Hold frame time steady as movers, portals, hazards, effects, and localized UI accumulate.